Simplex Noise is the math function used to generate a random but smooth elevation accross the grid. You can tune it manually if you want.
Noise:
Simplex Noise is the math function used to generate a random but smooth elevation accross the grid. You can tuned it if you want.
Shape:
The grid type defines how to generate the cells. Voronoi is using the voronoi diagrams. Hexagons will generate a classic hexagonal grid with width * height hexagons.
Grid type:
You can specify if you want or not a coast on each side of the map. Having them all will generate an island.
Coasts: